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[Game ProgramACM国产凌凌发(008)系列3D游戏(MFC)

Description: “国产凌凌發(008)” 3D 系列游戏 本软件基于微软VC 6.0(MFC)为开发工具,运用了3D STATE最新的图形 引擎3D STATE engine API Version 6.0和声效引擎FireMOD(FMOD) 3.32。 具有艺术级的画面质量和动感的声音效果,能够设计出功能强大、娱乐性较 高的3D游戏来。同时本软件为开源软件,可到作者主页自由下载源代码。-"homemade Lingling made (008)," the 3D game software based on Microsoft VC 6.0 (MFC) development tools STATE use of the latest 3D graphics engine 3D engine API Version STATE engine 6.0 and costume FireMOD (FMOD) 3.32. With art picture quality and dynamic sound effects, to design powerful, high on entertainment 3D games. In addition, the software for open-source software can be downloaded free author Home source code.
Platform: | Size: 20350356 | Author: li | Hits:

[Game Engine3D_OnlineGame_Humen

Description: 使用C++(IDE环境为VC),DX编写的一套韩国3D的网络游戏源代码. 1:包括其开发引擎源码,客户端完整资源和源代码,服务器源代码.引擎测试代码,引擎工具. 2:保证编译通过.可以直接运行服务器和客户端. 3:内部注释大部分已被汉化.便于学习. 4:无需任何解压密码. 5:有自记录文档已便于了解和学习该套代码. 6:内部大量优秀的3D/2D美术资源均未压缩打包,可用于参考. 7:无论您是学习引擎编写,引擎某功能实现,客户端以及服务器端逻辑,甚至游戏开发结构,美术设计,都能从该套代码中获得甚多收获.-The use of C++ (IDE environment for VC), DX prepared a set of 3D online games in Korea source code .1: source engine, including its development, client integrity of resources and source code, the server source code. Engine test code, .2 engine tool: to ensure that the compiler through. can be directly run the server and the client .3: Internal Notes most have been finished. facilitate learning .4: .5 without any decompression Password: Records document has since been easy to understand and learn The code .6: Internal large number of excellent resources 3D/2D art no compression packing, can be used for reference .7: Whether you are learning to prepare the engine, engine to achieve a functional, client and server-side logic, and even game development structure, Art and Design, both from the sets of code have access to even more gains.
Platform: | Size: 49525760 | Author: 王伟 | Hits:

[Game Programa7itude

Description: 在2008年6月的Conitec百行代码大赛中,来自德国的Christian Behrenberg凭着a7titude的优异表现获得了第二名。 Conitec的3D Game Studio(A7引擎)在国内也有着不少用户。Conitec百行代码大赛要求参赛作品的源代码的行数不能超过100行(以结束符" "为标志),源代码文件大小不能超过10kB。即使在如此苛刻的条件下,还是有不少游戏设计师拿出了精彩的作品。而a7titude在其中尤为抢眼。 a7titude是Christian Behrenberg向A7游戏引擎社区致意的作品,游戏概念很简单,用鼠标操作小球到达目的地就算过关。简单并不意味着游戏没有难度,部分关卡甚至会让你有砸鼠标的冲动。但同时游戏的休闲倾向也十分明显,除了循序渐进的难度设计外,最难的关卡只要反复尝试即使休闲玩家也不至于走投无路。-In June 2008 the Competition Conitec 100 lines of code, from Germany s Christian Behrenberg With a7titude s outstanding performance won second place. Conitec of the 3D Game Studio (A7 engine) also has a lot of users in the country. 100 lines of code required Conitec contest entries the number of lines of source code can not exceed 100 lines (to end the character " " as a symbol), the source code file size can not exceed 10kB. Even in such harsh conditions, there are still a lot of game designers come up with wonderful works. The a7titude which is especially eye-catching. a7titude is a Christian Behrenberg community to pay tribute to the A7 game engine works, the game concept is very simple, with the mouse even pass the ball to reach the destination. Simple does not mean that the game is not difficult, some points or even let you have the urge to hit the mouse. At the same time casual games tend to have very obvious, in addition to the difficulty of the design step by step, the
Platform: | Size: 4096 | Author: leavegee | Hits:

[Game Engineexample_1

Description: 著名的3D游戏引擎IRR的UI设计游戏界面的例子,非常COOL。-The famous 3D game engine IRR of UI design example of game interface, very COOL.
Platform: | Size: 9216 | Author: 萨芬 | Hits:

[Game Engineera

Description: 著名的3D游戏引擎IRR的UI设计游戏界面的例子,非常COOL。-The famous 3D game engine IRR of UI design example of game interface, very COOL.
Platform: | Size: 1195008 | Author: 萨芬 | Hits:

[CSharpIntroductionto3DGameEngineDesignUsingDirectX9andCS

Description: 这个文档告诉你如何开发一个完整的3d游戏引擎使用C#-This text shows how to develop a complete 3D game engine, write games using C#, DirectX 9, and the .NET Framework, and go beyond simple graphics to explore audio, user input, artificial intelligence, and multiplayer design.
Platform: | Size: 3292160 | Author: 海川 | Hits:

[Chess Poker games3D-QUAD

Description: 是一款3D的类似五子棋游戏,主要实现了人机博弈的各种算法,并用鬼火引擎(Irrlicht)渲染3D效果,附有详细设计说明书,希望大家互相交流,觉得好就支持一下吧-this is a 3D game similar to backgammon, the main achievement of the human game of various algorithms, and use Irrlicht Engine rendering 3D effects, with a detailed design specification,looking foward to your support
Platform: | Size: 9981952 | Author: 无限循环 | Hits:

[Game EngineGames-Design-Using-Virtools

Description: Virtools引擎3D游戏程序设计——《Virtools开发之底层篇》-Virtools engine 3D Game Programming- the Virtools development of the underlying papers "
Platform: | Size: 8898560 | Author: 姚良 | Hits:

[OtherEMathematicsGuide2nd

Description: 3d数学基础必备书籍,希望通过这本书可以帮助大家学习3D数学,-About the Authors James M. Van Verth is an OpenGL Software Engineer at NVIDIA, where he works on device drivers for NVIDIA GPUs. Prior to that, he was a founding member of Red Storm Entertainment, where he was a lead engineer for eight years. For the past nine years he also has been a regular speaker at the Game Developers Conference, teaching the all-day tutorials “Math for Game Programmers” and “Physics for Game Programmers,” on which this book is based. His background includes a B.A. in Math/Computer Science from Dartmouth College, an M.S. in Computer Science from the State University of New York at Buffalo, and an M.S. in Computer Science from the University of North Carolina at Chapel Hill. Lars M. Bishop is an engineer in the Handheld Developer Technologies group at NVIDIA. Prior to joining NVIDIA, Lars was the Chief Technology Officer at Numerical Design Limited, leading the development of the Gamebryo3D cross-platform game engine. He re
Platform: | Size: 3210240 | Author: l | Hits:

[OtherMathIn3dGameDevelop

Description: 本书介绍了开发专业三维图形引擎所需的数学方法,书中介绍的关于游戏开发方面的许多知识同样适用于与三维计算机图形学相关的应用。本书首先介绍了相当基础的知识,如向量几何和线性代数,然后继续介绍一些计算机游戏设计中的高级知识,如光照和可视性判断。另外,本书还给出了一些重要结论的推导过程,以便于不具备相应理论基础的读者理解相关内容。 本书要求读者已具备三角学及计算机方法方面的基础知识,不过,本书仍然在一些章节中概括介绍了这些知识中的一些重要工具,如三角恒等式、微分方程和泰勒级数等。本书对于游戏设计者及相应的编程人员来说,是一本不可多得的参考资料。 -This book introduces the mathematical methods required for the development of professional 3D graphics engine, a lot of knowledge about game development aspects of the book is also suitable for application and 3D computer graphics related. This book introduces the very basic knowledge, such as vector geometry and linear algebra, and then continue to introduce some advanced knowledge of computer game design, such as light and visibility judgment. In addition, the book also gives a derivation of some important conclusions, so as not to have the corresponding theoretical basis for readers to understand the content.
Platform: | Size: 6990848 | Author: 周易 | Hits:

[Game Programexample_1

Description: 著名的3D游戏引擎IRR的UI设计游戏界面的例子,非常COOL。-The famous 3D game engine IRR of UI design example of game interface, very COOL.
Platform: | Size: 9216 | Author: ononday | Hits:

[Game Programexample_1

Description: 著名的3D游戏引擎IRR的UI设计游戏界面的例子,非常COOL。-The famous 3D game engine IRR of UI design example of game interface, very COOL.
Platform: | Size: 9216 | Author: ytoha | Hits:
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